Post by Griffin on Jul 9, 2006 23:18:48 GMT -5
I got this one from Hood, I don't know who else has this:
I have previously written up ways to identify hackers, but just found a new one today!
Until now, my method for identifying people with Aimbots was to watch for people who were able to shoot you the first time you stuck your head up somewhere, and to then see if they were able to do that every time, and never miss at all. My reasoning was that even the best of us normally take a few shots at a new head that is moving around before we can hit it. I've only rarely been able to hit someone the instant they pop up their head (the first time in that area), and even then it was because I was already zoomed in to that location by chance. However, I've never been able to do it again and again and again, without stop.
That is still a good thing to keep an eye out for, as it got me suspicious of some guy today. It was on one of those 16-player servers, however, making it nearly impossible to 'test' as I was used to on Skelito's. So, I switched teams to keep an eye on him.
Unlike my predictions, the suspect WAS missing, or so it seemed. He would fire 3 or 4 rounds each time to get his kill, and not every time he fired did he kill. I was about to write it off as simple lag when I saw something peculiar (being all zoomed in on him as I was).
We were on BG, and he was hiding over in the dark area, sniping towards blue. I was watching him from the side, and noticed that he would pan around a bit and then his rifle would JERK instantly somewhere and stay still. Then I saw it happen again, and again.
I remembered CAF once posting that when you use an Aimbot, all you have to do is hold down SHIFT and your crosshairs will snap to any player (friend or foe) that was nearest where you were aiming at the moment.
So, what I was seeing was someone who was aiming freely (waving around), then holding down shift and SNAPPING to the most-centered target. When the target was maybe 20-degrees away, it would make this visible SNAP as it locked on. Of course, many times his targets were behind moutains, or were friendly, so he didn't fire that often. I just sat back and watched him do this again and again, shooting occasionally, but weaving and waving and then SNAP and STILL.
Hence, this is now a new way to positively identfy aimbotters. It takes a little while, and you'll need a good graphics card and connection because lag could probably cause someone's aim to jump around. However, it's the jump AND lock that gives it away, not the jumping aim alone.
I didn't warn the guy I found, I just banned him.
If this all makes sense to you, feel free to share this with any rcon admins. However, please don't share this with the general public, since the offenders could mask it by not doing it so often. The guy I was watching looked over at me every now and then, and I tried to play cool like I wasn't examining him, but I wouldn't doubt he was suspicious.
Anyway, for what it's worth, it's another method we can use.
Until now, my method for identifying people with Aimbots was to watch for people who were able to shoot you the first time you stuck your head up somewhere, and to then see if they were able to do that every time, and never miss at all. My reasoning was that even the best of us normally take a few shots at a new head that is moving around before we can hit it. I've only rarely been able to hit someone the instant they pop up their head (the first time in that area), and even then it was because I was already zoomed in to that location by chance. However, I've never been able to do it again and again and again, without stop.
That is still a good thing to keep an eye out for, as it got me suspicious of some guy today. It was on one of those 16-player servers, however, making it nearly impossible to 'test' as I was used to on Skelito's. So, I switched teams to keep an eye on him.
Unlike my predictions, the suspect WAS missing, or so it seemed. He would fire 3 or 4 rounds each time to get his kill, and not every time he fired did he kill. I was about to write it off as simple lag when I saw something peculiar (being all zoomed in on him as I was).
We were on BG, and he was hiding over in the dark area, sniping towards blue. I was watching him from the side, and noticed that he would pan around a bit and then his rifle would JERK instantly somewhere and stay still. Then I saw it happen again, and again.
I remembered CAF once posting that when you use an Aimbot, all you have to do is hold down SHIFT and your crosshairs will snap to any player (friend or foe) that was nearest where you were aiming at the moment.
So, what I was seeing was someone who was aiming freely (waving around), then holding down shift and SNAPPING to the most-centered target. When the target was maybe 20-degrees away, it would make this visible SNAP as it locked on. Of course, many times his targets were behind moutains, or were friendly, so he didn't fire that often. I just sat back and watched him do this again and again, shooting occasionally, but weaving and waving and then SNAP and STILL.
Hence, this is now a new way to positively identfy aimbotters. It takes a little while, and you'll need a good graphics card and connection because lag could probably cause someone's aim to jump around. However, it's the jump AND lock that gives it away, not the jumping aim alone.
I didn't warn the guy I found, I just banned him.
If this all makes sense to you, feel free to share this with any rcon admins. However, please don't share this with the general public, since the offenders could mask it by not doing it so often. The guy I was watching looked over at me every now and then, and I tried to play cool like I wasn't examining him, but I wouldn't doubt he was suspicious.
Anyway, for what it's worth, it's another method we can use.