Post by }RG{Hawk on Apr 24, 2007 15:02:02 GMT -5
WARNINGEXCEPTIONS: Exceptions are when halo pc has detected that you have modified that you shouldn't something, and then it immedialty shuts down Halo. So beware of what controls you mess with when using HMT.
BACKUP ALL OF YOUR MAPS!
If you mess up one of your maps and dont have a backup, then you will have to go through a long reinstallation of halo pc. If you have your maps already backuped skip this. If not then do this:
To do this go to c:\program files\microsoft games\halo
Copy all the maps from the MAPS folder
Right click and create new folder
Rename the newly created folder as BACKUPS
Paste all the maps from MAPS into BACKUPS
If you mess up one of your original maps in the MAPS folder, copy the same map from BACKUPS into MAPS, and it’s good!
MAKING A AR (Assault Rifle) SHOOT ROCKETS AND HAVE INFINITE AMMO:
First thing we are going to cover is changing what comes out of a weapon. For an example I used the Assault Rifle, and changed its projectile, so it would shoot rockets. Here are all the steps on how to do this: Make sure you place the 60 hmt plugins in hmt’s plugin folder.
Open up hmt v3.5
Go to file > open > c:\program files\microsoft games\halo\maps (or whereever your halo directory is.
Open bloodgulch.map although if you want another map
You should now see a ton of options apprear on the left side of hmt.
On the left side, Resource Browser, where all the options appeared, look for [proj] projectile(21 items), open it.
You should now see a bunch of new options appear.
In these new options search for weapons\rocket launcher\rocket, open it.
Once that is open the right side of hmt should be filled with text boxes and numbers. We don’t have to worry about those. Back at the left side of the screen in the box towards the top called “Tag Information” is a button named “swap” next to that is a code. Copy that code.
Go back to the “resource browser” and look for weapons\assualt rifle\bullet, and look for that same little button named “Swap” under “Tag Information”. Paste the code we copied over the code currently in the text box.
Hit the “Save” (not save meta) button next to the “revert button” at this point the screen should flash little) Now the assualt rifle can shoot rockets, but we still have to make it have infinite ammo.
To make the assualt rifle have infinte ammo, go out of [proj] projectile(21 items)
Search for [weap] Weapon(20 items), open it.
Once it is opened search for weapons\assualt rifle\assualt rifle, open it.
Once again more options will appear on the right of hmt. Scroll down in the right box until you find “Magazines” and a box next to it, open that box and select “0”. The screen will flash and revert you bake to the top, just ignore this and scroll back down to “magazines”.
Change Rounds total initial, Rounds total max, and Rounds loaded max to 9999.
Hit the save button on the left side of hmt again. The screen will once again flash and revert you to the top. (ignore it)
Scroll back donw on the right side and look for “Triggers” and a box next to it, open the box and select “0”. The screen will revert back to the top, just scroll back down to “Triggers”.
Change both minimum and maximum spread to 0.
Change Projectiles fired to 2.
Change Rounds per shot to 0.
Hit the save button on the left side of hmt once again. (not save meta!!)
Go have fun blowing things up!
BASIC PREFERRENCES
There is basic things you should know. Like how to make MC run very fast, and jump high, also when you jump very high you may die, so I will also teach you how to hit the ground and not die. To make the MC jump high and run fast, here is what to do: Go to [bipd] Biped [2] and choose characters/cyborg_mp/cyborg_mp on the right options will apear. Change jump height to 15, and under flags, check off imune to falling, and if you really want walk on walls. Then click "save" (not save meta). Now to make the MC walk fast, go to [matg] Game Globals [1 items] then choose globals/globals. You will again see options apear on the right side. Then click Bipd and make it "0" . Then make Walking speed Forward to "10" Backwards Speed to "10" and Walking Speed Sideways to "10" aswell.
Then remember to click save and your done!
CHANGING MAP'S COLOUR OF "SKY" AND THE FOG THICKNESS:
This is an easy one, firt make sure you have the 60 plugins in your hmt folder. Then open any map you'd like (suggested is bloodgulch.map). Then scroll down until you find [sky] Sky [1 items] click on it. Then click levels/test/bloodgulch/bloodgulch, again options should apear on the right side. Then you can play around with the colours and fog thickness! I gave you a colour code chart, it is every colour you could possibly think of!
HTML Colour Codes 000000 000033 000066 000099 0000CC 0000FF
003300 003333 003366 003399 0033CC 0033FF
006600 006633 006666 006699 0066CC 0066FF
009900 009933 009966 009999 0099CC 0099FF
00CC00 00CC33 00CC66 00CC99 00CCCC 00CCFF
00FF00 00FF33 00FF66 00FF99 00FFCC 00FFFF
330000 330033 330066 330099 3300CC 3300FF
333300 333333 333366 333399 3333CC 3333FF
336600 336633 336666 336699 3366CC 3366FF
339900 339933 339966 339999 3399CC 3399FF
33CC00 33CC33 33CC66 33CC99 33CCCC 33CCFF
33FF00 33FF33 33FF66 33FF99 33FFCC 33FFFF
660000 660033 660066 660099 6600CC 6600FF
663300 663333 663366 663399 6633CC 6633FF
666600 666633 666666 666699 6666CC 6666FF
669900 669933 669966 669999 6699CC 6699FF
66CC00 66CC33 66CC66 66CC99 66CCCC 66CCFF
66FF00 66FF33 66FF66 66FF99 66FFCC 66FFFF
990000 990033 990066 990099 9900CC 9900FF
993300 993333 993366 993399 9933CC 9933FF
996600 996633 996666 996699 9966CC 9966FF
999900 999933 999966 999999 9999CC 9999FF
99CC00 99CC33 99CC66 99CC99 99CCCC 99CCFF
99FF00 99FF33 99FF66 99FF99 99FFCC 99FFFF
CC0000 CC0033 CC0066 CC0099 CC00CC CC00FF
CC3300 CC3333 CC3366 CC3399 CC33CC CC33FF
CC6600 CC6633 CC6666 CC6699 CC66CC CC66FF
CC9900 CC9933 CC9966 CC9999 CC99CC CC99FF
CCCC00 CCCC33 CCCC66 CCCC99 CCCCCC CCCCFF
CCFF00 CCFF33 CCFF66 CCFF99 CCFFCC CCFFFF
FF0000 FF0033 FF0066 FF0099 FF00CC FF00FF
FF3300 FF3333 FF3366 FF3399 FF33CC FF33FF
FF6600 FF6633 FF6666 FF6699 FF66CC FF66FF
FF9900 FF9933 FF9966 FF9999 FF99CC FF99FF
FFCC00 FFCC33 FFCC66 FFCC99 FFCCCC FFCCFF
FFFF00 FFFF33 FFFF66 FFFF99 FFFFCC FFFFFF
BACKUP ALL OF YOUR MAPS!
If you mess up one of your maps and dont have a backup, then you will have to go through a long reinstallation of halo pc. If you have your maps already backuped skip this. If not then do this:
To do this go to c:\program files\microsoft games\halo
Copy all the maps from the MAPS folder
Right click and create new folder
Rename the newly created folder as BACKUPS
Paste all the maps from MAPS into BACKUPS
If you mess up one of your original maps in the MAPS folder, copy the same map from BACKUPS into MAPS, and it’s good!
MAKING A AR (Assault Rifle) SHOOT ROCKETS AND HAVE INFINITE AMMO:
First thing we are going to cover is changing what comes out of a weapon. For an example I used the Assault Rifle, and changed its projectile, so it would shoot rockets. Here are all the steps on how to do this: Make sure you place the 60 hmt plugins in hmt’s plugin folder.
Open up hmt v3.5
Go to file > open > c:\program files\microsoft games\halo\maps (or whereever your halo directory is.
Open bloodgulch.map although if you want another map
You should now see a ton of options apprear on the left side of hmt.
On the left side, Resource Browser, where all the options appeared, look for [proj] projectile(21 items), open it.
You should now see a bunch of new options appear.
In these new options search for weapons\rocket launcher\rocket, open it.
Once that is open the right side of hmt should be filled with text boxes and numbers. We don’t have to worry about those. Back at the left side of the screen in the box towards the top called “Tag Information” is a button named “swap” next to that is a code. Copy that code.
Go back to the “resource browser” and look for weapons\assualt rifle\bullet, and look for that same little button named “Swap” under “Tag Information”. Paste the code we copied over the code currently in the text box.
Hit the “Save” (not save meta) button next to the “revert button” at this point the screen should flash little) Now the assualt rifle can shoot rockets, but we still have to make it have infinite ammo.
To make the assualt rifle have infinte ammo, go out of [proj] projectile(21 items)
Search for [weap] Weapon(20 items), open it.
Once it is opened search for weapons\assualt rifle\assualt rifle, open it.
Once again more options will appear on the right of hmt. Scroll down in the right box until you find “Magazines” and a box next to it, open that box and select “0”. The screen will flash and revert you bake to the top, just ignore this and scroll back down to “magazines”.
Change Rounds total initial, Rounds total max, and Rounds loaded max to 9999.
Hit the save button on the left side of hmt again. The screen will once again flash and revert you to the top. (ignore it)
Scroll back donw on the right side and look for “Triggers” and a box next to it, open the box and select “0”. The screen will revert back to the top, just scroll back down to “Triggers”.
Change both minimum and maximum spread to 0.
Change Projectiles fired to 2.
Change Rounds per shot to 0.
Hit the save button on the left side of hmt once again. (not save meta!!)
Go have fun blowing things up!
BASIC PREFERRENCES
There is basic things you should know. Like how to make MC run very fast, and jump high, also when you jump very high you may die, so I will also teach you how to hit the ground and not die. To make the MC jump high and run fast, here is what to do: Go to [bipd] Biped [2] and choose characters/cyborg_mp/cyborg_mp on the right options will apear. Change jump height to 15, and under flags, check off imune to falling, and if you really want walk on walls. Then click "save" (not save meta). Now to make the MC walk fast, go to [matg] Game Globals [1 items] then choose globals/globals. You will again see options apear on the right side. Then click Bipd and make it "0" . Then make Walking speed Forward to "10" Backwards Speed to "10" and Walking Speed Sideways to "10" aswell.
Then remember to click save and your done!
CHANGING MAP'S COLOUR OF "SKY" AND THE FOG THICKNESS:
This is an easy one, firt make sure you have the 60 plugins in your hmt folder. Then open any map you'd like (suggested is bloodgulch.map). Then scroll down until you find [sky] Sky [1 items] click on it. Then click levels/test/bloodgulch/bloodgulch, again options should apear on the right side. Then you can play around with the colours and fog thickness! I gave you a colour code chart, it is every colour you could possibly think of!
HTML Colour Codes 000000 000033 000066 000099 0000CC 0000FF
003300 003333 003366 003399 0033CC 0033FF
006600 006633 006666 006699 0066CC 0066FF
009900 009933 009966 009999 0099CC 0099FF
00CC00 00CC33 00CC66 00CC99 00CCCC 00CCFF
00FF00 00FF33 00FF66 00FF99 00FFCC 00FFFF
330000 330033 330066 330099 3300CC 3300FF
333300 333333 333366 333399 3333CC 3333FF
336600 336633 336666 336699 3366CC 3366FF
339900 339933 339966 339999 3399CC 3399FF
33CC00 33CC33 33CC66 33CC99 33CCCC 33CCFF
33FF00 33FF33 33FF66 33FF99 33FFCC 33FFFF
660000 660033 660066 660099 6600CC 6600FF
663300 663333 663366 663399 6633CC 6633FF
666600 666633 666666 666699 6666CC 6666FF
669900 669933 669966 669999 6699CC 6699FF
66CC00 66CC33 66CC66 66CC99 66CCCC 66CCFF
66FF00 66FF33 66FF66 66FF99 66FFCC 66FFFF
990000 990033 990066 990099 9900CC 9900FF
993300 993333 993366 993399 9933CC 9933FF
996600 996633 996666 996699 9966CC 9966FF
999900 999933 999966 999999 9999CC 9999FF
99CC00 99CC33 99CC66 99CC99 99CCCC 99CCFF
99FF00 99FF33 99FF66 99FF99 99FFCC 99FFFF
CC0000 CC0033 CC0066 CC0099 CC00CC CC00FF
CC3300 CC3333 CC3366 CC3399 CC33CC CC33FF
CC6600 CC6633 CC6666 CC6699 CC66CC CC66FF
CC9900 CC9933 CC9966 CC9999 CC99CC CC99FF
CCCC00 CCCC33 CCCC66 CCCC99 CCCCCC CCCCFF
CCFF00 CCFF33 CCFF66 CCFF99 CCFFCC CCFFFF
FF0000 FF0033 FF0066 FF0099 FF00CC FF00FF
FF3300 FF3333 FF3366 FF3399 FF33CC FF33FF
FF6600 FF6633 FF6666 FF6699 FF66CC FF66FF
FF9900 FF9933 FF9966 FF9999 FF99CC FF99FF
FFCC00 FFCC33 FFCC66 FFCC99 FFCCCC FFCCFF
FFFF00 FFFF33 FFFF66 FFFF99 FFFFCC FFFFFF