Post by Gla§§ on Nov 11, 2006 3:11:59 GMT -5
Every time I load my scenario with Sapien, it opens and immediately closes.
I did find this list of problems, and it had mine but gave no real solution to the problem. THe solution it gave was "SOLUTION: Your scenario is either referencing a corrupt shader_transparent_chicago, or the shader is referencing corrupt items)". It says it is saying there is a corrupt file but I just reinstalled HEK, and my materials came from bitmaps supplied with HEK.
If anyone can help me please do, I've had this error at least 50 times re-trying.
11.11.06 00:02:32 reference function: _write_to_error_file
11.11.06 00:02:32 reference address: 401b13
11.11.06 00:02:32 Couldn't read map file './sapienbeta.map'
11.11.06 00:02:32 CreateDevice succeeded with refresh rate = 0
11.11.06 00:02:33 Increasing sound decompression buffer size to 1048576 bytes
11.11.06 00:02:34 WARNING: 1 clusters in structure_bsp levels\mymap\mymap have no background sound or sound environment.
11.11.06 00:02:34 local player 0, weapon (0x0), deleted unexpectedly
11.11.06 00:02:34 EAX: 0x00189000
11.11.06 00:02:34 EBX: 0x00000001
11.11.06 00:02:34 ECX: 0x0000000E
11.11.06 00:02:34 EDX: 0x00000002
11.11.06 00:02:34 EDI: 0x0012E810
11.11.06 00:02:34 ESI: 0x00000000
11.11.06 00:02:34 EBP: 0x0012E6E8
11.11.06 00:02:34 ESP: 0x0012E6D8
11.11.06 00:02:34 EIP: 0x7C90EB94, C3 A4 24 ??
11.11.06 00:02:34 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #0 is not a valid shader_transparent_chicago_map_block index in [#0,#0)
11.11.06 00:02:32 reference address: 401b13
11.11.06 00:02:32 Couldn't read map file './sapienbeta.map'
11.11.06 00:02:32 CreateDevice succeeded with refresh rate = 0
11.11.06 00:02:33 Increasing sound decompression buffer size to 1048576 bytes
11.11.06 00:02:34 WARNING: 1 clusters in structure_bsp levels\mymap\mymap have no background sound or sound environment.
11.11.06 00:02:34 local player 0, weapon (0x0), deleted unexpectedly
11.11.06 00:02:34 EAX: 0x00189000
11.11.06 00:02:34 EBX: 0x00000001
11.11.06 00:02:34 ECX: 0x0000000E
11.11.06 00:02:34 EDX: 0x00000002
11.11.06 00:02:34 EDI: 0x0012E810
11.11.06 00:02:34 ESI: 0x00000000
11.11.06 00:02:34 EBP: 0x0012E6E8
11.11.06 00:02:34 ESP: 0x0012E6D8
11.11.06 00:02:34 EIP: 0x7C90EB94, C3 A4 24 ??
11.11.06 00:02:34 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #0 is not a valid shader_transparent_chicago_map_block index in [#0,#0)
I did find this list of problems, and it had mine but gave no real solution to the problem. THe solution it gave was "SOLUTION: Your scenario is either referencing a corrupt shader_transparent_chicago, or the shader is referencing corrupt items)". It says it is saying there is a corrupt file but I just reinstalled HEK, and my materials came from bitmaps supplied with HEK.
If anyone can help me please do, I've had this error at least 50 times re-trying.