js4u2c
Boot Camp Grad
Posts: 2
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Post by js4u2c on May 19, 2007 15:36:08 GMT -5
I would like to modify a model in halo, how do I go about doing that? I can extract the model from the map import it in 3d max, but as to getting it back in to the map with out errors. Can someone help me please. I'm new to the halo mod.
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{ghc}PvtPwn
Warthog Helldriver
Starting up with Admin Staff and Offensive Language
85%
Xbox 360 Gamertag: Cartman095. Send a friend Request!
Posts: 213
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Post by {ghc}PvtPwn on May 19, 2007 15:59:12 GMT -5
Sure J. First open HMT and any map (such as bloodgulch), click the carrot that says mod2 and then save th0e meta that you want your custom model to replace in HMT (I’m using the ghost model). Open obj converter and open the map (bloodgulch) and the .meta you saved. Click geometry 0 and Export to OBJ. now open wings 3d and open the custom model and export it to a .obj file. Then open wings 3d again and import both the custom model and the original model. (trust me don’t skip this stuff. This is probably the reason why people forget how to do this.) Adjust the model to the right size so that it fits correctly so when MC uses it, it doesn’t look screwed up. Delete the original model and triangulate the new one. Export it once again and have the same name as the old .obj file and replace that one. Now that you have a fresh working custom model go back to obj converter and go to geometry 0 and change all of the parts’ vertices and indices #s to 0 except for the part with the most verts and inds so find that part first. It’s usually part 0 except there are some exceptions. Now go to the one whose verts and inds are not 0 and click update offsets. Now click OBJ on the top and find the .obj file you made a little while ago and split it into .vertices and .indices. Now go back to the parts and press attach. And find both of those files. Now press save and name it temp but once you save it change the name to temp.mod2.meta. Now go to misc on the bottom tabs and press append models and do the same thing did last time. Quit Obj for good (phew), and open HMT with the same map before you inject the meta click on LoD 1 (which is the same as geometry 0 so if you used geometry 1 then you’d click LoD 2 but since you have used geometry 0 to make your model choose #1. Now you can inject the meta and with LoD 1 still highlighted press Append Raw in tag specific section and do the same thing you’ve done before except this time don’t mix up verts and inds because it leaves you open to do that. Now press save offsets and a second after it saves quit HMT and open up Halo and your model should be in. If it was a vehicle, unfortunately you need to be close up to it for it to change to your model so if you see your model doesn’t work when you’re far away don’t give up hope by accident. If halo crashes or HMT shows all of that wingding crap well don’t start all over. Replace the map so it’s completely new and try to inject the meta again and if it doesn’t work after that then screw you. You probably missed a step or two. I’m out of here. Peace.
~Tutorial By Jsk1610
That was a tutorial that my freind made. Hope it helps. Oh yeah. And when it says Wings 3d, each time change that in your head to 3ds Max.
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}RG{Hawk
Warthog Helldriver
My 360 gamertag is DkHawk[x=deathhawk81]
Posts: 276
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Post by }RG{Hawk on May 20, 2007 16:00:12 GMT -5
Posted by {ghc}PvtPwn on Yesterday at 4:59pm
Lol carrots are yummy but besides that, isnt it a plus sign ?
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{ghc}PvtPwn
Warthog Helldriver
Starting up with Admin Staff and Offensive Language
85%
Xbox 360 Gamertag: Cartman095. Send a friend Request!
Posts: 213
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Post by {ghc}PvtPwn on May 20, 2007 16:07:47 GMT -5
Not for macs . It's a + sign on PC.
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js4u2c
Boot Camp Grad
Posts: 2
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Post by js4u2c on May 23, 2007 20:39:49 GMT -5
Open obj converter and open the map Now is this a different program I'm going to need? If so, where can I get it? NVM, looks like I need to find this program. If you have any idea, please let me know where I can find a pc ver of it. Thank you
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